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Archive

David Ronhel

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Biography

David has spent over 15 years as an Art Director in the graphic design industry. David’s innovative online work has been exhibited around the world and has won notable awards and prizes while his personal design projects are exhibited in his own interactive gallery: OVERAGE4DESIGN.
After several years as the lead creative for renowned brands, as well as a stint in the Japanese fashion industry, David launched HKI with his partner, Nathalie Melato.
As Creative Director and founder of HelloHikimori, David leads with a passion for stimulating and creative projects.

 The French Embassy in Canada aims to strengthen the link between Canada and France. At CAMP, the Embassy hopes to foster interdisciplinary collaborations in the field of creative technology, art and design. The Embassy is always proud to support French talent. David Ronhel is a prime example of this, and his lecture at CAMP will undoubtedly encourage and motivate further creative international collaboration.

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PJ Richardson

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Biography

PJ believes in the power of design to create joy, clarity & in the best cases, change the world. He is the co-founder of design & animation studio Laundry, and an executive creative director & director with experience in design, animation, live action, and branding.

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David Karlak

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Biography

David is a filmmaker based in Los Angeles, CA. In 2010. Karlak directed the short film The Candidate that went on to make the prestigious Viewfinder List in 2011 and played at film festivals around the world. Following the success of The Candidate, Karlak sold an original sci-fi pitch to Warner Brothers titled “RISE” with Roy Lee producing, and then a second original pitch titled Outliers to 20th Century Fox with Peter Chernin producing. Karlak is attached to direct both films.
In recent years, Karlak has been exploring the use of virtual reality to tell compelling narratives, having directed a virtual reality experience set in the world of “RISE” which premiered it at the Storyscapes series at the Tribeca Film Festival in 2014 and a custom VR experience for BMW’s design team in Munich. Mixing his love for storytelling with technology, Karlak has been working to help develop new virtual reality production tools and software as the creative director at Nurulize, a virtual reality software company based in downtown Los Angeles.
In May 2017, Karlak directed a fully immersive VR experience for Alien: Covenant called “In Utero”, with Ridley Scott overseeing as executive producer, in partnership with 20th Century Fox’s FoxNext, RSA VR and Technicolor’s MPC.
Karlak was born in Cleveland, Ohio and raised in Mexico City.

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Can Büyükberber

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Biography

Born in Turkey and based in San Francisco, Can (b. 1987) creates immersive audiovisual experiences embodied in physical and digital spaces. His work consists of experiments with various media such as virtual/augmented reality, projection mapping, geodesic domes, large-scale displays and digital fabrication. Büyükberber studied physics at Istanbul University, his BA in Visual Communication Design at Istanbul Bilgi University and MFA Art and Technology at San Francisco Art Institute as a Fulbright Fellow. This interdisciplinary education informs his practice, which connects art, design and science.
His work often focuses on human perception, exploring new methods for non-linear narratives, geometrical order, synergetics and emergent forms which blur the sense of scale and presence in physical and digital environments. His audiovisual works featuring geodesic domes and VR headsets have toured museums, galleries media art festivals around the world, including ZKM, Karlsruhe; Ars Electronica, Linz; SAT, Montreal; Sonar D+, Barcelona; California Academy of Sciences and Exploratorium, San Francisco; Akbank Sanat, Istanbul and Art Futura, Rome; Signal Festival, Prague. He has been a resident artist Autodesk’s Pier 9 and Adobe’s Immersive Artist Research Residencies.
In collaboration with San Francisco based studio Obscura Digital he has art directed large scale public projects displayed on the ceiling of historic Grand Central Terminal in New York and a 60′ tall permanent outdoor installation at MGM National Harbor near Washington, DC. He also worked with Dolby Labs to make Quanta, a work as part of the Dolby Art Series. He is currently working on new VR/AR experiences and architectural audiovisual installations, as well as new commissioned artworks.

Creating Immersive Environments with Augmented Reality

Overview

As one of the pioneering interdisciplinary artist in the exploration between art and technology, Can strives to constantly do things that haven’t been done before. Using projection mapping, audiovisual nonlinear narratives, digital fabrication, virtual and augmented reality, Büyükberber’s work facilitates experiences that challenge human perception of reality and provoke conversation around the fundamental nature of consciousness. With an in depth look into his process and background, Can aims to share his experiences in his recent artist residencies at software companies such as Adobe and Autodesk, large scale public collaborations with Obscura Digital, upcoming projects with performance artists and audiovisual works that utilize geodesic domes and virtual reality headsets.

The Future of Motion Design

Featuring: No Boddy, Can Büyükberber, Ryan Honey, Jason White (host)

Panel Overview

The world of motion design is shifting at lightning speed.
What started out as an art form relying on standard display formats to tell engaging stories, has radically shifted to exciting, non-traditional formats, using entire spaces, both inside and outside. In this new global marketplace, the way we work –and compete for work is changing– the need to deliver strategic ideas in both the creative and business is influencing our daily decisions. All of these developments stir a resounding question – where is the industry headed?

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Ryan Honey

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Biography

Ryan is co-founder and an ECD of Buck, a design-driven commercial production studio that specializes in animation, with offices in Los Angeles, New York and Sydney.
For the past 15 years Ryan has worked with brands big and small from all over the world to create innovative work in all mediums and on all screens. With a background in design and content creation, Ryan has worked closely on numerous projects with clients such as Google, Apple, Facebook, Coca Cola, Nike, McDonald’s, Toyota and Honda to name a few. Beyond the commercial world, Buck is also known for working with non-profits to create memorable work for clients such as Alcoholics Anonymous, Childline, Goodbooks and Charity Water.

Creative Culture, Growth and Emerging Technology

Overview

Over the past 15 years, Buck has grown from a six person motion graphics studio to a 200 plus design agency with three offices partnering directly with some of the largest brands in the world to create content and solve creative tasks. As the design and animation industry has evolved they have continued to invest in a culture that attracts creatives, makers and technologists from around the world to work in every medium.
Learn about Buck’s unique goals, and how they relate to the work, culture and future growth that goes beyond the service industry.

The Future of Motion Design

Featuring: No Boddy, Can Büyükberber, Ryan Honey, Jason White (host)

Panel Overview

The world of motion design is shifting at lightning speed.
What started out as an art form relying on standard display formats to tell engaging stories, has radically shifted to exciting, non-traditional formats, using entire spaces, both inside and outside. In this new global marketplace, the way we work –and compete for work is changing– the need to deliver strategic ideas in both the creative and business is influencing our daily decisions. All of these developments stir a resounding question – where is the industry headed?

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Cordy Rierson

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Biography

Cordy is a 20+ year entertainment industry & software development veteran. Her portfolio spans film, television, music videos, commercials, visual effects, feature animation, interactive entertainment and mixed reality. She leads teams and cross collaboration with technology, creativity, business, story-telling, design and marketing that span dozens of titles and programs. She is happiest at the crossroad of creativity and technology.
Cordy’s most recent programs include Microsoft HoloLens, 3D for everyone and transformation of mixed reality. She is currently part of the leadership team for first party Microsoft Windows Experiences. Cordy is a graduate of University of Central Florida and Full Sail University where she studied communication, film, video, radio & TV. Cordy is a 2009 inaugural Hall of Fame Inductee for Full Sail University for outstanding contributions and achievements in the entertainment industry and has been honoured with a Congressional Recognition Award for dynamic digital visual effects in the film industry.

Shaping the Future: How We Work with Technology

Overview

Let’s explore how XR, MR, AR, VR and AI are changing the landscape of how we work, play, communicate and create. How do we think about the rapid evolution of new technology in a way that is useful to humans, and brings them together during an era of great isolation with social media at it’s peak? Creators are learning and defining an industry and career model that will grow to a billion dollar industry by 2021. We have a responsibility to not just think about the impact to business, but the impact to humans as we scale to a new form of interaction, intelligence, and use that will change the way we integrate technology into our lives –akin to what touch did from the mouse and keyboard.

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Jason White

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Biography

Jason has always been passionate about creating artful experiences through design and technology; that passion is what drove him to invent Leviathan, a band of inspired minds intent upon shaping the future. This group’s combined artistry illuminates souls, engages audiences in ingenious, sublimely interactive ways, and sets stylish spaces aglow.
Leviathan’s projects have gained international acclaim through some of the world’s most prestigious media outlets, including The Creators Project, Communication Arts, Motionographer, Stash, The Verge and Wired. The business is built upon solid leadership, respect, a tightly integrated network of individuals with diverse talents, and –always– an unbridled passion for technology and design. The company’s patent expertise has enabled it to dream up and execute new ideas for Nike, Google, Microsoft, Disney, and The Art Institute of Chicago, among many other world-leading businesses and institutions. Leveraging these experiences, Jason proudly takes on the role of sharing his work and career advice with audiences as a keynote speaker at prominent conferences and colleges; and as an adjunct professor.

Finding Your Way

Overview

No matter where you stand in life, there’s almost always room for improvement. Even landing the big job, creating something magnificent and winning the top prize can lead to unexpected dead ends. What is the key to successfully navigating the tumultuous creative industry in such a way as to build and maintain the buoyancy necessary to persevere, ultimately leading to the realization – and the enjoyment – of the dream? Join Jason for an ambitious journey through life, art and commerce where so far, the crushing defeats have only sweetened the spectacular victories. Dreamers take heart: With confidence, method, diligence and mastery, all things are possible.

The Future of Motion Design

Featuring: No Boddy, Can Büyükberber, Ryan Honey, Jason White (host)

Panel Overview

The world of motion design is shifting at lightning speed.
What started out as an art form relying on standard display formats to tell engaging stories, has radically shifted to exciting, non-traditional formats, using entire spaces, both inside and outside. In this new global marketplace, the way we work –and compete for work is changing– the need to deliver strategic ideas in both the creative and business is influencing our daily decisions. All of these developments stir a resounding question – where is the industry headed?

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No Boddy

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Biography

No Boddy – the unassuming, Midwestern handle of Jeff Boddy – is a process-driven creative leader, director, family man, and nomad currently telling dad jokes at The Mill Chicago. As the Head of Design, he leads an ever-growing team of artists and animators across a broad range of styles. Jeff is also a Creative Director with Mill+, The Mill’s creative studio focused on originating, developing and directing content from concept to finished film. He employs an interdisciplinary approach to directing, including 2D, 3D, cut-out, cel-animation and miniatures. With nearly 20 years of experience, Jeff has spoken about design, animation, and the creative process at a number of universities, agencies, and industry events. No Boddy knows.

The Incredible Shrinking Budgets

Overview

Does it feel like your project budgets and timelines just keep getting smaller and smaller? You are not alone! This presentation features The Mill Chicago’s head of design, Jeff Boddy, discussing the pros and cons of the high volume, low budget trend in advertising and the impact it is having on production.

The Future of Motion Design

Featuring: No Boddy, Can Büyükberber, Ryan Honey, Jason White (host)

Panel Overview

The world of motion design is shifting at lightning speed.
What started out as an art form relying on standard display formats to tell engaging stories, has radically shifted to exciting, non-traditional formats, using entire spaces, both inside and outside. In this new global marketplace, the way we work –and compete for work is changing– the need to deliver strategic ideas in both the creative and business is influencing our daily decisions. All of these developments stir a resounding question – where is the industry headed?

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Mike Hill

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Biography

Mike is a multi-disciplinary designer living and working in the in Los Angeles area. He is a co-founder of the Berlin based, Emmy award winning Karakter Design Studio. Mike designs worlds for the entertainment industry, creating concepts and designs for film, TV and video games. Mike has designed for Warner Brother’s Blade Runner 2049, HBO’s Game of Thrones, as well as for video games such as the best-selling Call of Duty series and Sony’s award-winning Horizon: Zero Dawn.
Mike’s works have been published in Expose 3: The Finest Digital Art in the Known Universe and the celebrated Spectrum series. He has also contributed to magazines such as Popular Mechanics and 3D World and is a regular lecturer at events such as Industry Workshops in London and Portugal’s Trojan Horse was a Unicorn.
Mike’s major interest is in the psychology of storytelling and how an understanding of mythology and psychology is crucial to understanding how great stories work. He currently works as a design consultant in the Los Angeles film industry.

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Joost Korngold

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Biography

Joost is a visual designer and art director at Google’s Daydream in Mountain View, California where he focuses on diegetic UI for augmented reality. His challenge there is working on a visual language and design patterns for immersive computing.
Before Google, Joost was known as Renascent, a freelance motion graphics designer and 3d artist working out of Amsterdam, the Netherlands. For many years his approach to design and art was experimenting with the latest software technology in 3d modeling and motion.
In the late dotcom boom his work received a lot of attention which kick started his career working with Amsterdam based Postpanic on Nike, with Crispin Porter + Bogusky on 5 TV ads for Sirius XM and Goodby Silverstein for Hewlett Packard.
In the following 14 years Joost worked on projects in broadcast design, print, music videos and the gaming industry. Collaborating with agencies like Wieden + Kennedy, Ogilvy, BBDO. Design boutiques such as Staat, Prologue films, Imaginary Forces, BUCK and Toronto based Tendril. Or working directly with clients such is Amsterdam-based Guerrilla Games, Sony, Gstar and Fox Sports.
Joost is still active today as Renascent, experimenting from his home in Sunnyvale, California.

Renascent/Google

Overview

Joost’s talk will focus on his early freelance days as Renascent highlighting specific projects (like The Opus Identity, Iris van Herpen, Nike, and Porsche) throughout his career that led him to join Google in late 2016.
Where his early work was driven mostly by self expression and exploration his challenge today is to create a visual language, and onboarding users for augmented reality at Google.

 The Consulate General of the Netherlands aims to strengthen the link between Canada and the Netherlands. At CAMP, the Consulate hopes to foster interdisciplinary collaborations in the field of creative technology, art and design. The Consulate General is always proud to support Dutch talent. Joost Korngold is a prime example of this, and his lecture at CAMP will undoubtedly encourage and motivate further creative international collaboration.

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