CAMP | Portfolio Categories Technology
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David Ronhel

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Biography

David has spent over 15 years as an Art Director in the graphic design industry. David’s innovative online work has been exhibited around the world and has won notable awards and prizes while his personal design projects are exhibited in his own interactive gallery: OVERAGE4DESIGN.
After several years as the lead creative for renowned brands, as well as a stint in the Japanese fashion industry, David launched HKI with his partner, Nathalie Melato.
As Creative Director and founder of HelloHikimori, David leads with a passion for stimulating and creative projects.

 The French Embassy in Canada aims to strengthen the link between Canada and France. At CAMP, the Embassy hopes to foster interdisciplinary collaborations in the field of creative technology, art and design. The Embassy is always proud to support French talent. David Ronhel is a prime example of this, and his lecture at CAMP will undoubtedly encourage and motivate further creative international collaboration.

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Sands Fish

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Biography

Sands is an artist, designer, engineer, and musician. He currently lives in the United States in Boston, Massachusetts, where he runs a small design studio and works with fellow researchers at the MIT Media Lab’s Space Exploration Initiative, building an inclusive, sci-fi future and culture in space.
In the past decade, he has designed information architecture and data mining systems for the MIT Libraries, joined Harvard’s Berkman Klein Center for Internet & Society as a fellow, and completed a Master’s Degree in Media Arts and Sciences at the MIT Media Lab. In his spare time, he rebuilds motorcycles and makes music under the name Living Loop. He is perhaps a bit too excited that he was able to get the domain name http://sands.fish.

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Michelle Cortese

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Biography

Michelle is a Toronto-born designer, maker, futurist, and typophile. Her background is a twisted medley of interface design, art direction, physical computing, fabrication, and graphics programming. Her work navigates the intersection of digital and material worlds, focusing on designing and developing next-generation user interfaces. Michelle is currently a VR Product Designer at Facebook and has exhibited work at CES, Tribeca Film Festival, Engadget Expand via Make Magazine, Sundance Film Festival, Absolut Nights, Moogfest, BLDG92, and many more.

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Dhairya Dand

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Biography

Dhairya is an award winning inventor and artist who runs ODD Industries a futurist factory+lab in NYC. His work investigates the human body as a medium for computation, new materials as a tool to embody interactions and design as a vehicle for mindfulness. Past inventions include: bio reactive architecture, elastic computer screens, shape changing gadgets, shoes that tickle and guide, alcohol aware ice cubes, synthetic muscles, programmable hair, emotionally intelligent flowers, sensory apparatus for music learning and educational toys from eWaste, optically invisible fiber-optics among others. Recent exhibitions at the V&A, Tokyo Design Week, MIT Museum, recognized in the 2015 and 2016 Forbes ‘30 Under 30’ list, WIRED Innovation Fellow, INK Fellow, FoST Fellow, ELLE’s ‘Names to Know in 2015’, VOGUE’s ‘Cool People’ list, Globe’s ‘Top 25 Innovators’ list. Previously a researcher at MIT Media Lab, amateur geologist in Saudi, toy designer in Singapore, sensory researcher in Tokyo, political activist in Bombay, MIT Media Lab alumnus.

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Hilal Koyuncu

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Biography

Hilal is a UX lead and manager at Google, empowering Google Cloud with insightful data visualization experiences that amplify cognition and decision-making. Hilal brings over seven years of design experience to her role, including time at Recombine, Crowdtap, Fjord, Superbright, and Collective Spark. Prior to joining the design world with an MFA in Design and Technology from Parsons School of Design, Hilal received her BS in Cell Biology and Molecular Genetics from the University of Maryland College Park. After receiving her BS, she worked at Cornell Medical College as a research assistant conducting research on developmental genetics, cancer and vascular biology. In her free time, Hilal enjoys traveling, music, and making electronic gadgets.

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Anastasia Victor

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Biography

Anastasia is an artist / creative technologist, based in San Francisco, who creates immersive art to explore the social impacts of emerging technologies (and sometimes to make experiential/ nice things). Her practice combines the mediums of spatial computing (augmented, virtual and mixed reality), interaction design, generative design and physical installation. She holds a Master of Architecture from the University of California, Berkeley and has been using 3D design tools and computation to generate art and architecture since 2009.
Anastasia is a former resident of Mozilla XR Studio and is currently a resident at the Gray Area Foundation where she is developing projects that combine AR/VR with experiences in the physical world. In early 2019 she co-founded PLACE, a non-profit that researches the socio-spatial implications of XR through art, design and education. She is also a product designer at Oculus, where she is working on experience, interface and interaction design for VR.

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Chelsea Klukas

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Biography

Chelsea is a product design manager at Facebook and an interdisciplinary technology-focused artist. In addition to building great products, she is passionate about building design culture in data-driven environments and driving processes to innovate at scale.
Klukas is also the co-founder of MakeFashion, a wearable technology startup that brings high tech and high fashion to the runway. MakeFashion has created over 100 wearable tech garments and has produced runway shows across the world including New York, Shenzhen, and Rome. Her “Lumen Couture” projector hat, a hat that includes real-time projection mapping and visual inputs to display video on a dress, has gained international attention as the first of its kind.
Prior to Facebook, Klukas was a UX design manager at Amazon focused on social consumer products including Amazon Spark and Echo Look. Before Amazon she was the creative director of BeauCoo, a social shopping startup that helped women find clothes that fit, and design lead at Poynt, a cross-platform location-based app with 20M users that pioneered augmented reality features in the early days of iOS.

Beyond Screens: Design Careers of the Future

Overview

Over the past few decades, the definition of a designer has rapidly evolved alongside technology. From print, to web, to mobile, the roles of professional designers have shifted, as have the tools, skills, and challenges they face every day. As interfaces continue to expand beyond handheld devices, what will the role of designers be in 5 or 10 years from now? This presentation will explore design specializations that are already emerging and will become increasingly relevant in the future including voice, biometric design, and machine learning design. It will highlight the challenges these designers face, the tools and skills that are needed, and what you can do now to get up to speed with these developing fields.

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Ricardo Cabello

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Biography

Ricardo (@mrdoob) is a self-taught computer-graphics programmer. Originally from Barcelona, he began his professional career alternating between roles as a designer and developer. In his spare time, his involvement in the demoscene set him on the path to learning graphics programming.
Combining his background as a designer and expertise in development, his work ranges from simple interactive digital toys — Google Gravity, Ball Pool and Harmony — to full featured experiences — The Johnny Cash Project, The Wilderness Downtown and ROME.
Nowadays, Ricardo spends most of his time developing open source libraries and tools — three.js, frame.js and stats.js — with the aim of making design and development simpler for everyone.

Building Open Tools for AR, VR and the Web

Overview

For a graphic designer, learning to develop your own tools can be a blessing or a curse. Once you’ve done it, there’s no limit to the design tasks that can be optimized or improved by building libraries and tools.
One of these tools was Three.js, which Ricardo open sourced 8 years ago. The project has now become much bigger than he could ever imagine and, with the arrival of WebVR, WebAR, WebGL2 and WebGPU, it’s clear that he’s going to be busy for many years to come. In this talk Ricardo will give an overview of the current state of the toolset, and share some of the best projects that have been made with it.

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Cordy Rierson

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Biography

Cordy is a 20+ year entertainment industry & software development veteran. Her portfolio spans film, television, music videos, commercials, visual effects, feature animation, interactive entertainment and mixed reality. She leads teams and cross collaboration with technology, creativity, business, story-telling, design and marketing that span dozens of titles and programs. She is happiest at the crossroad of creativity and technology.
Cordy’s most recent programs include Microsoft HoloLens, 3D for everyone and transformation of mixed reality. She is currently part of the leadership team for first party Microsoft Windows Experiences. Cordy is a graduate of University of Central Florida and Full Sail University where she studied communication, film, video, radio & TV. Cordy is a 2009 inaugural Hall of Fame Inductee for Full Sail University for outstanding contributions and achievements in the entertainment industry and has been honoured with a Congressional Recognition Award for dynamic digital visual effects in the film industry.

Shaping the Future: How We Work with Technology

Overview

Let’s explore how XR, MR, AR, VR and AI are changing the landscape of how we work, play, communicate and create. How do we think about the rapid evolution of new technology in a way that is useful to humans, and brings them together during an era of great isolation with social media at it’s peak? Creators are learning and defining an industry and career model that will grow to a billion dollar industry by 2021. We have a responsibility to not just think about the impact to business, but the impact to humans as we scale to a new form of interaction, intelligence, and use that will change the way we integrate technology into our lives –akin to what touch did from the mouse and keyboard.

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Neil Mendoza

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Biography

Neil’s work uses digital and mechanical technologies to bring inanimate objects and spaces to life. Using this medium, he explores the absurd, the humorous, the futile and the surreal. His artwork has been exhibited internationally and he has created installations and digital artworks for a wide range of clients. He was born and raised in the UK and is currently based in California. He has an MA in math and computer science from Oxford University and an MFA in design media art from UCLA.

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