CAMP | Nervous System
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Nervous System

About This Project


Nervous System is a generative design studio that works at the intersection of science, art, and technology. Designers Jessica Rosenkrantz and Jesse Louis-Rosenberg create using a novel process that employs computer simulation to generate designs and digital fabrication to realize products. Drawing inspiration from natural phenomena, they write computer programs based on processes and patterns found in nature and use those programs to create unique and affordable art, jewelry, and housewares.
Founded in 2007, Nervous System has pioneered the application of new technologies including 3D printing, webGL, and generative systems. Nervous System releases online design applications that enable customers to co-create products in an effort to make design more accessible. These tools allow for endless design variation and customization.
Jessica graduated from MIT in 2005 and holds degrees in architecture and biology. Afterwards, she studied architecture at the Harvard Graduate School of Design. She is currently a lecturer at MIT in the department of architecture. Jesse also attended MIT, majoring in mathematics.
Nervous System’s designs have been featured in a wide range of publications, including WIRED, the New York Times, and the Guardian. Their work is a part of the permanent collections of the Museum of Modern Art, the Cooper–Hewitt, Smithsonian Design Museum and the Museum of Fine Arts, Boston.



Jessica and Jesse will dissect their attempts to mash-up biology, architecture, computer science and fashion. From futuristic dresses generated from body scans and made entirely by robots to algorithmic studies of mutant plants and coral. This talk will take your through some of the projects they have created over the last 9 years at their design studio, Nervous System, while examining the possibilities and challenges of digital fabrication and raising questions about the future of design, fashion and manufacturing.


An exploration of the intersection of art, science and technology where generative design and digital fabrication are changing the way we create.


Walk Away With

  1. How nature can serve as a paradigm for better design software
  2. What happens when a biologist/architect and a mathematician/computer scientist collaborate
  3. What flowers, leaves and sea slugs have in common
  4. What the possibilities and challenges are of 3D printing
  5. What 4D printing is

Target Audience

Designers, makers, creative coders, etc.


Art, Design, Fashion, Science, Technology